AI Insights · Timothy · January 2023
Top 5 Roguelike Games on Android in Australia Q4 2022
The top 5 Roguelike games on Android in Australia during Q4 2022 saw varying trends in downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these performances.
In the fourth quarter of 2022, the top 5 Roguelike games on Android in Australia displayed diverse performance trends in terms of downloads, revenue, and active users. The following analysis, based on data from Sensor Tower, delves into these trends for each game.
RAID: Shadow Legends experienced a notable increase in weekly revenue, peaking at approximately $84.9K in the last week of December. Weekly downloads showed a fluctuating pattern, beginning at 1.7K and ending at 1.8K. Active users displayed a slight decline initially but rose to 8.5K by the end of the quarter.
AFK Arena saw its weekly revenue peak at around $23.8K in late September, with a general downward trend throughout the quarter, stabilizing around $20.2K by the end of December. Downloads were initially low, starting at 744 and dropping to 185 mid-quarter before rebounding to 583 by year-end. Active users fluctuated, decreasing to 2.4K in early October but recovering to 2.9K by the final week of December.
Diablo Immortal had a peak weekly revenue of $35.5K at the end of September, followed by a general decline, closing the quarter at $16.6K. Downloads saw an initial high of 1.1K in early October, then dropped to a low of 265 in early November, ending at 407. Active users showed a similar trend, peaking at 4.9K in late November and finishing the quarter at 3.9K.
Hero Wars: Alliance maintained steady weekly revenue, peaking at $16.1K in the last week of December. Downloads fluctuated significantly, starting at 983, dipping to 438 in late October, and then surging to 4.1K by the end of the year. Active users increased from 6K in late September to 8K by December's end.
Idle Heroes had a steady increase in weekly revenue, peaking at $20.8K in the final week of December. Downloads remained relatively stable, starting at 220 and ending at 418. Active users showed a slight upward trend, starting at 1.7K and concluding the quarter at 1.9K.
For more detailed insights and data, visit Sensor Tower.